I began working on level 2 this week. Currently, there is one moving platform and a platforming jump. I also cut down a lot of code on the respawn system, because it turns out Duncan and I were respawning all objects extremely inefficiently. Today, I started researching how to create a spring system for level two. We wanted to add more platforming elements besides just basic running and jumping, and springs are a good way to do this.
This is what I have for level two so far. As you can see, there is the spring. Right now it lacks functionality. The player will have to do many platforming jumps to go to the left, and then will eventually end up above the base level. The player will have to jump back and over to the ending on the platform to the right of where Pojo begins. The spring of course will not be there, it will be used to jump to the higher level.
Tasks I completed:
- Create moving platform "challenge" in level 2
- Reset moving block on death
- Change Respawn System (cut a lot of code)
- Create new message bubble for level 2
- Get Spring sprite
- Create level 2 in Piskel
Active Tasks I hope to complete:
- Research making a spring
- Create level 2 in Unity
- Implement spring system
Next week I hope to add functionality to the spring, and to complete level two completely!
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