This week I merged all the work I had been doing into what Max had done in Dropbox. In doing so I had to change parts of my code again because Max had made changes to the movement system that effected how the player sprite interacted with the Ground prefab and script I had added to count the amount of ground that was painted. With almost all the changes to the game done that we need right now we also began to talk about level design and making a first level.
int idx = (int)((touched.Length * pos / (bounds.extents.x * 2.0)));
So I added -1:
int idx = (int)((touched.Length * pos / (bounds.extents.x * 2.0))-1);
and I fixed it.
With the projects merged we now plan on starting level design and making a first level which will be more tutorial based. We will also likely begin replacing some of the sprites that we just had as placeholders.
Tasks Completed
- Fix bug that spawns errors
- Fix bug that makes Pojo white
- Change Pojo sprite collider so it works better with ground prefabs
Tasks to be Completed
- Fix wall jumping Pojo


