Thursday, February 16, 2017

Max Post for the Week 2/16/2017

I was put at a standstill on Tuesday this week because I had to wait for Dropbox to upload my project. Duncan and I merged what we had been working on for the last few weeks, so we are now on the same page once again. Today (Thursday) I fixed a couple of bugs surrounding Pojo's collider. I also added the ability for Pojo to shoot infinitely when holding down the shoot button continuously. Additionally, I made a sign sprite that will be intractable in the game to display tutorials in the early levels. Lastly, I spent some time researching early levels of other popular platformers (like Mario). I do not have many pictures to share, but here:
This is the sign I made. It looks a lot better on a smaller scale/screen. When the player touches it, the sign will display a message like a tutorial.
This is the most recent version of our game. As you can see, Pojo is shooting right continuously. Duncan also added the painting percentage system in the top right of the screen.

Tasks I completed:
  • Upload Max Pojo to Dropbox for merging
  • Play some first levels from a variety of platformers to get a sense of gameplay
  • Infinite shooting when holding button
  • Fix check ground hit box
  • Bug: paint doesn't show up when jumping continuously
  • Create sign sprite
Next week Duncan and I will hopefully be creating our first REAL levels! We will probably get sidetracked with bug fixes, however, because the gameplay is not fully polished.

Active Tasks I hope to complete:
  • Make sign intractable
  • Look into changing jump height with hold time
  • Start researching level design
  • Create Level 1


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