To do this, I had to entirely redo the movement system that we created on day one. With this new movement, Pojo slides a lot less and so the player has a lot more control over their movement. A lot of bugs came with this new movement system and flipping/shooting. This includes colliders, camera glitches, and interaction with other objects. There are no longer any major, game-breaking bugs (that we know of)!
Tasks I Completed:
- Fix Collider on New Sprite
- Change Player Collider to Polygon, not box
- Fix pause menu glitches for level 2
- Tighten up movement controls to control slide.
- Player sprite flips when going left/right
- Touch Controls + new movement and flipping
- Fix Trigger Passthrough Error
- Fix error where Pojo respawns twice when jumping on hazards
- Look into slight snapping when sprite flipping (its annoying)
- shoot in both directions
Next week I want to fix a couple more small bugs that take away from the game. Duncan and I will also be merging code bases. I am also going to (hopefully) begin designing some REAL levels with all of the mechanics we have created so far.
Active Tasks I Hope to Complete:
- Look into changing jump height with hold time
- Bug: paint doesn't show up when jumping continuously
- Bug: paint turns white when jumping on hazard.
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