Friday, February 10, 2017

Max Post for the Week of 2/10/2017

This week was very productive, but I ended up doing a lot of things I did not anticipate doing this week. The biggest thing I did was create a new (though not final) Pojo sprite, and allowed him to flip and shoot in two different directions. This is pictured below.


To do this, I had to entirely redo the movement system that we created on day one. With this new movement, Pojo slides a lot less and so the player has a lot more control over their movement. A lot of bugs came with this new movement system and flipping/shooting. This includes colliders, camera glitches, and interaction with other objects. There are no longer any major, game-breaking bugs (that we know of)!

Tasks I Completed:

  • Fix Collider on New Sprite
  • Change Player Collider to Polygon, not box
  • Fix pause menu glitches for level 2
  • Tighten up movement controls to control slide.
  • Player sprite flips when going left/right
  • Touch Controls + new movement and flipping
  • Fix Trigger Passthrough Error
  • Fix error where Pojo respawns twice when jumping on hazards
  • Look into slight snapping when sprite flipping (its annoying)
  • shoot in both directions
Next week I want to fix a couple more small bugs that take away from the game. Duncan and I will also be merging code bases. I am also going to (hopefully) begin designing some REAL levels with all of the mechanics we have created so far.

Active Tasks I Hope to Complete:
  • Look into changing jump height with hold time
  • Bug: paint doesn't show up when jumping continuously
  • Bug: paint turns white when jumping on hazard.

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