As you can see, I also added a back button in the top right corner of all menu screens. This allows you to freely travel between the menus without having to use the Android back button (though we might add this support later).
Another major thing I did was redo the way our enemies and movable platforms move by overhauling the object move script. I made it so you create game object points, and the script just makes the platform move towards the points, which there can be an infinite number of. I also had to figure out how to make Pojo stay on the platform and match the platforms speed. I did this by making Pojo a child of the platform when they collide. I then fixed a bug where Pojo was ALWAYS a child of the platform.
I also spent a little bit of time deleting code we do not use, including entire scripts that we won't need in the future.
Tasks I completed
- Create Visual Indication of Unlock
- Make locked buttons not interactable
- Finish unlock system with buttons and arrays, visual and all
- Clear Unnecessary/Unused Scripts
- Add menu mobility so you can fluidly move through screens (this was the back button)
- Create new moving platform script
- Stay on moving platform
- Create platform that can move through multiple points
- Fix bug where Pojo is always a child of the moving platform.
Next week I plan to add one last core mechanic, shooting in two directions. Right now Pojo can only shoot right, which is not good game design. I will spend the first day next week (and more if it takes it) doing this. After this I will begin basic level design!
Active Tasks I Hope to Complete Next Week:
- Shoot in both directions
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