This week I finished adding a system to keep track of how much of the ground is painted. The main problem is that it cannot count it automatically and you have to paint the entire level to determine the number that says how much of the ground prefabs in the scene are painted and then it is put into the score script and calculated as out of a percentage. I ditched the idea of having lots of little prefabs and seeing if each was painted because I could not make it work that way. Here is an example of the amount of ground being painted being output under the Painted:
Asana Tasks completed:
- Make crystals all prefabs
- Make crystals hitboxes not pentagons and like the shape of the actual crystal
- Make levels for all the buttons in SleepyMeadows
- Create a script to paste a bunch of prefabs in a line
- Find more bugs and fix them
- Create different ways for starring system to work
- Make it possible to calculate the amount of ground that is painted
- Make the text output the number that represents the ground that can be painted as a percentage
- Holding shoot button shoots continuously
Asana Tasks to be completed:
- Make it impossible to go above 100%
- Merge code bases
- Merge Unity versions and check every single reference
- Fix my visual studio

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