Thursday, January 26, 2017

Duncan Post 24-26 January 2017

This week I spent a lot of time working on first finding a way to implement a system that keeps track of how much of the ground is painted and then after deciding that actually creating it. I decided to create a script that would generate a lot of prefabs of our Ground sprite in whatever pattern I decided to. I did a lot of research into methods to do this and could not find much in regards to Unity c# ways that this had been done. The script I have so far will just create a Ground sprite in one place 32 units below wherever the empty GameObject I created is. The way I have it written it is meant to create a circle of Ground prefabs, but the math for it is not complete right now.

I also created a third level and looked at a lot of the stuff Max had been working on for the menu in order to learn how it works. When I created the third level I found out the spike prefab had a bug where it would not kill you if you were shooting because it slightly offset your character for some reason. I fixed this by changing the bullet shooting code so it did not offset you at all.

Level Three I created which includes a new enemy chair later in the level:


Next Week:
I am going to focus on finishing the script so we can keep track of the paint on the ground and keep working on other parts of the game that add to a goal system. I will also add more comments throughout my code because there definitely is not enough at the moment.

Asana Tasks:


  • Learn how to mass comment things in visual studio
  • Learn about how the menu and buttons work
  • Fix spikes prefab
  • Assign third level button
  • Add chair enemy
  • Create blog
  • Invite Max to blog
  • Work on script to create a lot of prefabs
  • Find a tutorial for mass creation of prefabs

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