The current exit is pictured below. You can walk into it and it takes you back to the level select screen with the next level unlocked. Pretty cool!
One minor thing I did was remove the broken infinite scrolling and random lines on the world select screen pictured below.
Tasks I Completed:
- Fix infinite scroll issues on world select
- Get rid of panel line on world select scroll
- Create blog account: Max
- Add end to level
- Learn about mass commenting (very minor thing)
- Finish levels by jumping instead of pressing up (to avoid menu clutter)
- Create level system that removes locks on future levels when a level is completed (visual)
- Research ways to do level unlock
- Create visual level unlock script
- Max Blog Post for 1/26/2017
Next week I plan to turn the purely visual unlock system into a full fledged one. By the end of next week I hope to start level design as I will be able to unlock/lock levels at a whim. If I have time I will also add a couple core mechanics, such as the ability to shoot in two directions.
Active Tasks I Hope to Complete Next Week:
- Finish unlock system with buttons and arrays, visual and all
- Stay on moving platform
- shoot in both directions
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