Thursday, January 26, 2017

Max Post for the Week of 1/26/2017

This week I worked a lot on fixing some minor things and overhauling an unlock system. I did not get the unlock system fully completed, but it is very close. I also added a way to definitely end levels through a door system. This way the user has more control on when and how to end levels. I do not have a sprite for it now, but it will end up looking like some sort of painting to walk into (rough idea). This involved a script that will also unlock the next level permanently.

The current exit is pictured below. You can walk into it and it takes you back to the level select screen with the next level unlocked. Pretty cool!



One minor thing I did was remove the broken infinite scrolling and random lines on the world select screen pictured below.


Tasks I Completed:
  • Fix infinite scroll issues on world select
  • Get rid of panel line on world select scroll
  • Create blog account: Max
  • Add end to level
  • Learn about mass commenting (very minor thing)
  • Finish levels by jumping instead of pressing up (to avoid menu clutter)
  • Create level system that removes locks on future levels when a level is completed (visual)
  • Research ways to do level unlock
  • Create visual level unlock script
  • Max Blog Post for 1/26/2017

Next week I plan to turn the purely visual unlock system into a full fledged one. By the end of next week I hope to start level design as I will be able to unlock/lock levels at a whim. If I have time I will also add a couple core mechanics, such as the ability to shoot in two directions.

Active Tasks I Hope to Complete Next Week:
  • Finish unlock system with buttons and arrays, visual and all
  • Stay on moving platform
  • shoot in both directions

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