Wednesday, April 12, 2017

Max Post for the Week 4/7/2017

This week Duncan and I decided to add more features to play with in level design. This week, I developed a spring system! You can now jump to higher areas through use of a spring, which is a pretty basic mechanic. To do this, I had to write my own script and implement it in the game.
This is what it looks like implemented into the level. I have also added the spring to the block fellow so it can move back and forwards. I am going to use this to allow Pojo to shoot a target to open a higher door. This has yet to be implemented. We also got some new art, so I had to implement some of it into the game. All I have done so far is replace the spikes.

Tasks I Completed:
  • replace all spikes (twice)
  • Implement some art from the graphic design class
  • Recreate locks with new sprite
  • Remake spring part of level (Unity crashed)
  • Make sign on level
  • Implement spring system
  • Research making a spring

Active Tasks I Hope to Complete:
  • Test pojo on phone
  • Fix unity to run on phone
  • Fix layer ordering
  • Change camera height
  • Research target system
  • Create level 2 in Unity
I hope to keep working on level 2 and fix a bunch of small, annoying things. Unity has been crashing recently when I try to run it on my phone, so I will try to fix that too.


No comments:

Post a Comment