I also worked on a bug that had been changing where the paint instantiated itself below Pojo even though it was never supposed to change. For some reason if you jumped off ground and went far enough the paint would instantiate itself a little lower sometimes and I still have no idea why. The code is only supposed to put the paint below Pojo but it changed sometimes. I have put in a temporary fix to maintain the paint at ground level for testing purposes - so it is coded to be in line with the ground at world level for now.
Tasks Completed
- Fix bug where Pojo is changing paintoffset when he jumps
- Comment code
- Make bullets reflectable
- Change some movement factors for Pojo
- Change camera view with certain actions
Tasks to be Completed
- Give boss a health bar
- Make more boss powers
- Work on a document for making bosses
No comments:
Post a Comment