Tuesday, April 18, 2017

Duncan Post 3-23-17

This week Max and I began working separately again after merging, I primarily worked on creating new powers for the boss and making it a lot more difficult than the normal level enemies will be. The bullets can now reflect off the boss and kill Pojo in one hit because Pojo only has one health right now. I am considering giving him more health because the boss is actually extremely difficult right now, the range for bullets is pretty short and when it bounces off the boss the range becomes infinite so they are difficult to react to because they bounce back so quickly, and the boss is invulnerable 50% of the time. Here's an image of a bullet being reflected:
I also worked on a bug that had been changing where the paint instantiated itself below Pojo even though it was never supposed to change. For some reason if you jumped off ground and went far enough the paint would instantiate itself a little lower sometimes and I still have no idea why. The code is only supposed to put the paint below Pojo but it changed sometimes. I have put in a temporary fix to maintain the paint at ground level for testing purposes - so it is coded to be in line with the ground at world level for now.


Tasks Completed

  • Fix bug where Pojo is changing paintoffset when he jumps
  • Comment code
  • Make bullets reflectable
  • Change some movement factors for Pojo
  • Change camera view with certain actions

Tasks to be Completed
  • Give boss a health bar
  • Make more boss powers
  • Work on a document for making bosses

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