Friday, April 14, 2017

Max Post for the Week 4/14/2017

On Monday Unity was not working, so I had to uninstall and re-install it. This took up most of the day, but by the end I could get Pojo to run on my phone! On Wednesday I spent a lot of time creating a target system. Essentially, you shoot the target, and it gives you access to another area through a wall. Shooting it makes it shatter.
This is how the target looks in the game so far. You jump on the block's head as it is moving, and shoot the target. This will make the temporary wall go away. Today, I began working on a star system to implement in the game. It will be based on the amount of the level that is painted. I got the visual aspect implemented, but it does not have any correlation to the actual level yet.
This is what the level button looks like. When you get to different percentages, the paintbrushes will light up. Our tentative percentages are 50%, 70%, and 90%.

Tasks I Completed:
  • Test pojo on phone
  • Fix unity to run on phone
  • Fix layer ordering
  • Change camera height
  • Research target system
  • Make a breakable target w/ "animation"
  • Make last weeks blog post
  • Make door disappear when target is shot
  • Create panel + paintbrushes in game
Active Tasks I Hope to Complete:
  • Begin working on star system
  • Create level 2 in Unity
  • Paintbrushes light up when percentages are met
Next week will be spent getting a star system working. Unfortunately I will only have one day (Tuesday) to do this, as I leave to nationals.


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