Friday, April 14, 2017

Duncan Post 4/14/2017

This week Max and I continued to work separately on our projects. I focused on making a health bar for the one boss I have so far. Originally I created the health bar to be based off time to make sure it worked which was probably a mistake because I then spent the majority of one day figuring out how to change it to work when it was based instead off the actual health of the boss. I also ended up deleting the entire new class I made for the health and then moving the code over to the enemy damage class. Another thing that effected the health bar was that part of the bosses power was being invulnerable to bullets some of the time and the health bar was accounting for the hit even though it wasn't effecting the bosses actual health. Max and I also decided to change the camera perspective because you couldn't see much of the screen around you. Here's a picture of the boss with a health bar:
Going forward Max is going to complete a star system and then I will continue making bosses, I am pretty much done with this boss (Darryl the Tank) and I'm going to work on Rob the Builder next. I also made a document detailing how I wanted the bosses to look to send to the people who made the other sprites for our game. There are continuing bugs otherwise known as features that remain for me to fix that are included in tasks I want to complete. I am going to send the sprite requests later so once they send them to us we will actually be able to work on it because we will be leaving for competition soon.

Tasks I completed:


  • Give boss a health bar
  • Create document for other bosses
  • Make health bar based on actual health
  • Fix Pojo shooting bug to the left


Active Tasks I hope to complete:


  • Make more boss powers
  • Fix Unity
  • Fix bug where Pojo is changing paintoffset when he jumps
  • Make bar delete itself when enemy dies
  • Make boss sprite requests
  • Fix bug when boss gets shot that appears to do nothing

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