Friday, March 17, 2017

Duncan Post 3/3/2017

This week I added a lot of features to Pojo and continued my work on fixing his many bugs. The wall jumping has been completely fixed as far as I can tell and has not occurred again in any of my test runs. I had to slightly change the ground detection system and added a distToGround variable that would not let him jump if it was greater than 0, the distance being based on how much y distance the sprite had from the last prefab it had contacted. After all the work on bugs I took a break by beginning to make ideas for bosses, the current name ideas are: Sully the Scraper, Vinnie the Vandal, Darryl the Vacuum, Abdul the Paintbrush, and Rob the Builder all of whom have unique powers. I am going to begin work on Darryl the Vacuum by giving him a sprite and developing some powers for him. We are also going to change Pojo's blood prefab.
Max and I have replaced the old Pojo sprite with a simple square because the old sprite and its polygon collider were causing a lot of problems and we were not even going to end up using it in the final version. I created a bullet randomizer that decides to either make a + or - with a 50-50 then uses the chosen symbol to either subtract or add to the original place where it shoots from - the center of Pojo. Moving forward Max and I intend to merge next week sometime and I will make a boss and implement it into the game.

Tasks Completed


  • Create boss ideas
  • Fix other numerous bugs that are not game breaking
  • Change blood prefab
  • Begin implementing different things bosses can do that are special
  • Change the way the blood shoots
Tasks to be Completed
  • Create boss
  • Make rough drafts of boss in paint/find sprite
  • Continue fixing bugs

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