Friday, March 17, 2017

Duncan Post 3/17/2017

The past 2 weeks I have worked on even more bugs, and actually fixed a bunch, almost all of the ones that are still in the game are barely even noticeable. I also made a Vinnie the Vandal boss that right now is just a sprite from a Megaman game that we will change later. It actually has several cool things about it, I added a feature to the enemy damage script that allows it to become temporarily immune, it is currently just based on a timer feature, but it could be based on other features later. There was a bug where Pojo could still paint the ground when he was dead because we were just unrendering the sprite and so when Pojo landed on spikes he would paint the ground, I took care of that by making the prefab not work when Pojo wasn't rendered. The picture below is a picture of the boss in action, its only movement right now is right or left on an assigned speed.


Another bug I fixed was the painting of the ground, it was double counting sometimes because I had it counting how much of the ground was painted on a very small pixel basis, when I made it bigger it stopped happening. I also merged with Max which took a significant portion of the class. Moving forward I will keep fixing bugs while Max makes more levels. I will also keep developing bosses and powers for the bosses in the future.

Tasks Completed
  • Create boss
  • Make rough drafts of boss in paint/find sprite
  • Continue fixing bugs
  • Fix bug for spikes 
  • Fix painting ground its bugged.
  • Fix percentage counter for paint prefabs
  • Do sprint demo
  • Log into Asana
  • Merge with Max
  • Continue fixing bugs
Tasks to be Completed
  • Fix bug where Pojo is changing paintoffset when he jumps
  • Comment code
  • Give boss a health bar
  • Give Pojo a health bar
  • Make more boss powers

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