I also began working on level two at the end of the week. I drafted a rough level on piskel that just contains the idea of the level, not the actual platforming or enemy placement intricacies.
Here is the general idea of the level. You will spawn in the middle, and the right side will be blocked off by a fence. This means you will have to journey left to receive a key. Once you get the key, to avoid repetition, there will be a moving platform to take you above the level! There will be even more platforming challenges up here before returning back to the original spawn point. I have yet to implement a key and lock system, and I have not fleshed out the exact details of the level. That is for next week!
Tasks I completed:
- fix bullet counter when Pojo dies
- Upload Pojo to Dropbox
- Help Duncan with merge
- Fix merge errors (like resizing)
- Research Level 2
- Research lock and key system
- Draft level 2 in piskel
- Blog post
Active Tasks I hope to complete:
- Create level 2 in Piskel
- Create level 2 in Unity
- Implement lock and key system
I will most likely add a lot of subtasks here, as making the level will not be easy.
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