Thursday, May 4, 2017

Max Post for 5/4/2017

I spent almost all week working on our scoring system. I ran into a lot of problems with this, but this was mostly due to my lack of knowledge surrounding Unity. I found out a really great way to say integers to the disk, and I used this to check for highscores. Currently, this only works on level one. I wanted to condense code as much as possible, so I did not extend to other levels. I will once I think of a way to condense my if statements. If I did not do this, we would have 36 statements! I almost got this done this class, but I ran out of time. I will be working on finishing the scoring altogether this weekend, then I will go back to finishing levels!
I used this picture last week as a visual, but now it actually works with the code! This is the only visual thing I did this week. In addition, I emailed Noah about getting possible sprites for the game. So next week I should be implementing some of those.

Tasks I Completed This Week:
  • Email Noah Sprite Requests
  • Find star system tutorial (I marked this as complete, but I actually did it all myself. No good tutorials)
  • Save highscore to disk using playerprefs
  • Create visual aspect of scoring system
  • Condense if statements in unlock script

Active Tasks I Hope to Complete:
  • Finish star system
  • Figure out how to loop through brushes in a concise way
  • Extend scoring system to multiple levels
  • Create level 2 in Unity

Once I can figure out a way to loop through the brushes (the gameobject that acts as "stars"), then the scoring will be done!

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